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Reply: Descent: Journeys in the Dark (second edition):: Variants:: Re: Capture the Flag/Rune/Artifact Variant

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by demonhanz

Chubby wrote:

Sounds like fun. It would be even more fun imho if you could incorporate experience/item gain into your variant.

E.g. a creature drops a 1/4 exp and a search card when killed and when you knockout a hero you gain 1/2 exp and a treasure card.


Absolutely. I'm working on this at the moment, deep in thought in my metaphorical armchair. Originally I was simply considering the Epic Play rules, but I like the direction you're going. However, I might do it two ways:
Either point based experience, similar to buying a monster - so that a smaller and weaker creature will give you less than, say, an Ettin or Shadow Dragon. This adds to the strategy and tactics because if you do recruit the larger and stronger monsters, then you also risk giving your opposing team(s) more XP, especially if you haphazardly throw them into the fray.
Or, you roll a die and get a random amount of XP, anywhere from 1/4 to 1 full point (or even zero - you can use the Gray Defense die for these rolls). This is a bit more random than the fixed rate XP. It might be unfair if you kill 3 monsters and don't receive anything, but on the other hand, you might score 3 XP, so this could definitely swing the game with just a few die rolls. Only problem with this is that it might favor ganging up on weak monsters.

I also really like the Search/Treasure mechanic you suggested. Perhaps some maps will also have Search tokens in key areas, too.

What about Lieutenants? Would it be better to just leave them out?


And lastly, one more idea. What about randomly giving each team 2 Overlord cards?

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