by apeloverage
framebrain wrote:
The wizard (d4) reveals the traps, treasures and treachery that await his band. The cleric (d8) heals herself and other heroes should they fall into traps or face wounds from the monsters of the dungeon. Finally, the rogue (d6) is able to defeat traps that might slow down the quest.
The wizard's ability sounds more like something that, in D&D, would be done by elves or dwarves.