by camipco
The reason this game is too easy is that one of the players - the encounter deck - can't adjust their strategy to match yours. So you will always be able to build player decks which can beat particular encounter decks. That's not a problem with game design so much, as a problem inherent to a coop lcg.If you want the game to be more challenging, you need to directly address your inherent advantage. One way to do this is to resist building specific decks for specific quests. Another way is to ban certain cards which you find yourself relying on. Another way is to limit yourself to 2 or 1 copy per deck, rather than 3. Another way is to increase the minimum deck size (from 50 to 70, for example). Another way is to randomize part of your deck - for example you can randomize your first two heroes. You can self impose all kinds of limitations. But, bottom line, you're going to have to balance the game yourself because the encounter deck doesn't have a brain, so it can't do it for you.