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Reply: Descent: Journeys in the Dark (second edition):: Variants:: Re: Campaign: The Silken Threads

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by dpuldon

Hi Morthai,

I really like the idea of this scenario for the heroes, but I have to agree with Jacob in that it seems like the OL isn't doing much of anything in the original scenario. He/She is just hoping that the heroes defeat themselves or get unlucky. And if the heroes find the exit they can keep exploring knowing that they have victory at hand no matter what.

Also, the rules don't clarify how monster activation works for the OL. Can the OL only activate groups that have been placed on the hero's map?

With your new rule, if the players get unlucky and draw rooms with no additional exits then the OL wins on turn 3 by just discarding 3 cards on turn 3. The new rule basically dictates to the players that they need to hurry in the first 3 turns to open up additional paths as soon as possible. But you make that very difficult because almost every tileset has monsters on it, there are no "safe areas." On a good average turn you can assume the heroes uncover a new tileset once every 2 turns(this is actually optimistic with the distance the heroes have to travel).

So by turn 3 they would of uncovered two new tilesets, at which point they had 25-36% chance of losing the encounter outright assuming the OL kept 3 cards in their hand to discard for a deadend. I also think it would be sad if the heroes just roll poorly and deadend themselves completely.

I agree that the overlord needs a scenario mechanic to put pressure on heroes to make them hurry, but I think both sides need outs.

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