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Reply: Kingdoms:: General:: Re: "Kingdoms"? No. Trading routes!

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by steelyvoid

Nice explanation, matzi1. I like games to have a convincing back story, and, as others have said, Kingdoms feels as though it could be about anything (e.g. space). They should have put your suggestion on the box.

(I sometimes feel that designers should think more about the best thematic fits for their game models. For instance, "Torres" should SO be called "San Gimignano"....)

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