by nobody82b
alvinltlo wrote:
Just played it again and a few more question.
1. This is weird. Two copies of blue energy cell, but look at the text, one boost range and the other boost strength. You guys have the same thing right?
2. Achievement Mission - Do you played with it? Unless explicit specify, I believe a hero can have multiple card assigned. The Brutal Card said "assign the hero who killed the most number of Monster Spider-type Enemies". The spider-type is only come from one of the expansion right? So, it is basically useless in majority of the campaign, unless I am missing something obvious.
3. Suicide kid can stun a hero if the hero failed. My hero at 1.1 and suicide kid is at 1.2. I try to shoot at the suicide kid which cost 3 AP. Before I actually can shot it, the kid will get to go first due to reaction. My hero failed the defense and stun, what should I do in this situation? I am thinking
option 1: continue my attack, and then lost 2 AP
option 2: continue my attack, and end my turn and shift my hero token down 2 area on the clock. (so, it will be at 2.6)
option 3: lost my AP, and end my turn at 1.3.
1. This is weird. Two copies of blue energy cell, but look at the text, one boost range and the other boost strength. You guys have the same thing right?
2. Achievement Mission - Do you played with it? Unless explicit specify, I believe a hero can have multiple card assigned. The Brutal Card said "assign the hero who killed the most number of Monster Spider-type Enemies". The spider-type is only come from one of the expansion right? So, it is basically useless in majority of the campaign, unless I am missing something obvious.
3. Suicide kid can stun a hero if the hero failed. My hero at 1.1 and suicide kid is at 1.2. I try to shoot at the suicide kid which cost 3 AP. Before I actually can shot it, the kid will get to go first due to reaction. My hero failed the defense and stun, what should I do in this situation? I am thinking
option 1: continue my attack, and then lost 2 AP
option 2: continue my attack, and end my turn and shift my hero token down 2 area on the clock. (so, it will be at 2.6)
option 3: lost my AP, and end my turn at 1.3.
1. Yes, it's normal, different copies of the same colour energy cell have a different attribute boost. I think that is an interesting touch!
I have noticed it too but haven't checked whether this is the majority or the exception.
2. I haven't played with it, as I am trying to introduce expansion/stretch goal content gradually. So far I introduced nemesis encounters, Primaevus enemies/encounters and the extra equipment for the 4 core characters.
I think it adds complexity to the game and probably makes it easier, and might be a good idea if playing with many players but because I currently play solo, I think it's a bit much.
3. I think it's one of the first two options. As I mentioned before I don't like the reaction rule so I am not surprised that you and others keep coming across weird situations with it. Playing without it runs a lot smoother (I think LMS made it optional because they didn't have time to playtest and balance it properly and address all the loopholes in the rules..)