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Reply: Boss Monster: Master of the Dungeon:: Rules:: Re: Rules clarification for timing of spells and activating rooms

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by jibbyjackjoe

Wait, I don't think the highest exp goes first in the adventure phase. The exp really should only ever break room building ties, as that is the only thing that happens simultaneously. If its your turn, you're the active player. So, heroes go through your dungeon first, you get to play/activate first, etc.

I can't find anywhere in the rules that state that, but I also can't find in the rules that say "highest exp does everything first every turn" either. What's the point of passing turns if that were true?

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