by jgranata13
I just flipped over an agenda card, and was instructed to remove a certain location from the game. The issue is that there's an elite enemy there.I haven't been able to find anything about what to do with enemies when a location is removed from the game. I don't think enemies at a location are considered attached to the location, so I don't think the rules surrounding "attachment" have any jurisdiction here.
If it were a non-elite enemy, I wouldn't be so conflicted about just getting rid of it, but the fact that it's tied to the story makes me hesitate.
If I were to apply the grim rule, I would have to move the enemy to my location and engage with it. I'm not gonna do that; I play solo, so I often bend the rules to give myself a break here an there, so for now I'm going to take the enemy out of play - this scenario is already killing me! - and bring it back later if necessary. But of course I'm still curious to know if there's an "official" way to deal with this issue.
The below contains specific details about the scenario (and hence some light spoilers:
[o]I'm playing The Secret Name (scenario III of The Circle Undone campaign). I'm on Agenda 3, so both Nahab and Brown Jenkin - the scenario's two elite enemies - are already in play, and I flipped from Act 1 to Act 2. When I did so, I was in Walter Gilman's Room (as required by Act 1a to be able to flip to 1b). 1b instructs you to remove all other locations from the game. When I moved into Walter's room (this turn), I had left both Brown Jenkin - with whom I wasn't engaged (he's aloof) - and Nahab (by evading her) behind in other rooms. I'm kind of surprised that 1b doesn't say what to do with enemies that are left behind. According to the flavour text on 1b, the room flips from the real world to the spectral realm when the act flips, so I guess you could say that the enemies would be left in the real world since they're not there. The fact that the locations are removed from the game probably indicates that you're not going back to the real world for the rest of the scenario, in which case I guess it's fine to also remove the enemies since you wouldn't have any further interaction with them if they were left behind (unless they can cross dimensions, which is totally possible, since the flavour text on 1b indicates that Keziah could do so, and Nahab *is* Keziah, and Brown Jenkin is her familiar. Also, I kind of feel like this game state (having enemies in other rooms when the act flips) isn't that unpredictable, so I feel like they probably thought of it when designing the scenario, and if so and they wanted you to do something other than remove the enemies with the rooms, they would have instructed it.[/o]