by goshublue
Steve, I've been dabbling and I have to congratulate you and Robin (and Jay and company for the original Quest concept) for what looks to be an excellent development on the game. In fact, I think it will change the way many people play MR. It may certainly become my default mode of play. I was intrigued by the BoQ but the static nature of the quests didn't appeal to me as much as VP based goals. In combining them you have created the potential for a very dynamic, rich and variable play experience. Well done and thank you.A couple of Trevor's observations reflect my own initial reactions. I do like the challenge to be stepped up, not made easier, and for any advantage given, I always like there to be either a downside or an efort to be made to gain it. The biggest offender here for me was the Idle Gossip card which is big leg up for a freebie (unlike the follower cards which actually require the player to get to a certain destination to activate them). The suggestion of having to pay Notoriety to activate it (meaning you have to have actually gone and earned it) is a good idea.
I was also surprised by the the 2 VP bonus for site discovery. Finding a site is a big bonus in itself and is already tied into many of the other quest cards, so I'm not sure any VP award for finding them is necessary.....and if it is to happen, I would have thought a lower reward (1 VP) would be fairer.
Those two observations are feedback, not criticisms. On the whole this is really an excellent and very exciting development. I'm looking forward to someone with artistic skills creating a P&P card deck :)
Brent.