by Robin
Bvggy wrote:
Naaaah. It's fairly simple. English is not my mother language so I'm a bit unclear in the actual wording, sorry for that. In the official ruleset, to perform a range attack, you have to establish LoS (corner to corner) then count range (a path of adjacent spaces, ignoring non-obstacle terrain). I only add a constraint to the second step: the path of adjacent spaces must not slalom. And to define "slalom", I say that your path may progress step by step in any 8 directions but cannot use two antagonist major directions (North vs South, East vs West). So, to make a ranged attack, you check corner-to-corner then you count range not slaloming, that's it. It effectively prevents you from shooting around free standing walls and does not introduce any additional time-consuming test (since you would count range anyway).
BTW, my first language is French...;)