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Reply: The Lord of the Rings: Nazgul:: General:: Re: Cards of Power in coop...

by dorywalski dvang wrote:Eh, we've played several games with 4 and 5 players and never had a problem with it.Had that case already with 3, however we run out in last 2-3 rounds having full hands -...

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Reply: The Lord of the Rings: Nazgul:: General:: Re: my rant about insert,...

by dorywalski MK (same as Star trek) - have the same problem with the cards - looks like they were printed on some business cards paper and require sleeves. Nazgul however are totally different...

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Reply: Terra Mystica:: General:: Re: Game time to play this?

by cymric My first game @3P was over and done, from punching out the components to reading the rules to cleaning up and closing the box, in approximately 2,5 hours using the game's suggested...

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Thread: Dredd: The Collectible Card Game:: General:: Scans of cards?

by Jacky Blue Note Now that this game is no longer available, I wonder if anyone here has scans of cards? I'd love to complete my set for gaming purposes with sleeved reproductions until the right...

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Reply: Rune Age: Oath and Anvil:: General:: Re: Something wrong with dwarf's...

by Painkeeper Apparently, unless I'm missing something, the guard ability can be used to prevent the destruction of another unit selected as a toll for the attrition die.Rules, page 9 - Attrition Die...

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Thread: Fairy Tale:: General:: Artscow version

by softhook Hi there,I used the tikitavy card redesign of Fairy Tale to make an Artscow version. Just wondering if people are happy for me to post the links here for others...bestChristian

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Reply: Rune Age: Oath and Anvil:: General:: Re: Something wrong with dwarf's...

by SJack could you argue that the dwarf's ability is only usable in the resolution phase of a battle (step 4), and thus can't affect attrition (step 3 of a battle)?

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New Image for Laivynas

by Deviser A few golden (rare) captain cards

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Reply: Rune Age: Oath and Anvil:: General:: Re: Something wrong with dwarf's...

by Painkeeper SJack wrote:could you argue that the dwarf's ability is only usable in the resolution phase of a battle (step 4), and thus can't affect attrition (step 3 of a battle)?Actually, it seems...

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Reply: Rune Age: Oath and Anvil:: General:: Re: Something wrong with dwarf's...

by SJack so just like the Demon then?

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Reply: War of the Ring (first edition):: General:: Re: Storage solution for...

by JeanGrey I am trying to get a box made actually, a fancy engraved one of course. Im sure it will cost a load but its meant to be a christmas present for my other half. There are some lovely ideas...

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Thread: War of the Ring (first edition):: General:: Custom Peices for War of...

by JeanGrey Hi everyone,I am trying to make my normal edition of war of the ring a bit more special and wondered if anyone can help.I wanted to revamp all of the peices, get it looking as awesome as...

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New Image for Laivynas

by Deviser A few silver ship cards

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Reply: Nuklear Winter '68:: News:: Re: Heart of Darkness Preorder Period...

by Mark Holt Walker Hi Matt,One thing that I have discovered after seven years of publishing games is that no matter what we do, what we offer, it usually isn't right for someone. That isn't meant to...

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Reply: Mage Wars:: Rules:: Re: Quickcast...

by Mike1977 oh... never thought of that...lol

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Reply: Rune Age: Oath and Anvil:: General:: Re: Something wrong with dwarf's...

by Painkeeper Yes: the lack of a keyword in the ability's text makes me think that it works that way.

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Reply: Ghost Stories: White Moon:: Rules:: Re: Kung-fu school question

by toinito You have to spend your token, in this case, yes.Each die must target only one ghost (juste like an exorcism in a corner, in fact)...Have fun,

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New Image for Quarriors!

by Hellsingchris Bring it on

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Reply: Fairy Tale:: General:: Re: Artscow version

by caradoc Since the legally published version is still widely available at a price that not only sees money going to the designer but that also doesn't break the bank I think it would be regarded as...

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Reply: Mage Knight Board Game:: Variants:: Re: Discussion of variant ideas...

by Fluxx I think one apect that increases the time you need for planning your move is hidden information. If I want to go down thi dungeon I don't have to plan my fight against one monster but I have...

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