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Reply: Eldritch Horror:: General:: Re: Protecting monster tokens

by PzVIE There was a guy at the FFG forums, who did a project creating a card for each monster. So instead of drawing monsters out of a bag, you just draw a card. I'm not sure if he ever finished the...

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Reply: The Lord of the Rings: The Card Game:: News:: Re: The Game is Dying

by dalestephenson There's a thread in the forum discussing this and inside is an embeded video where you can here the words yourself:https://community.fantasyflightgames.com/topic/299409-ffg-am...Based...

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Reply: Bastion:: Rules:: Re: How many enemies do I draw during enemy turn?

by KuzKuz Thank you. It all makes sense now. :)

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Reply: BattleLore (Second Edition):: Rules:: Re: Korrina's Tears scenario...

by WilbertK It may be useful to include the card's text. There's been a loot of discussion about this card before, and I think this link answers all your...

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Reply: Mansions of Madness: Second Edition:: General:: Re: Upgraded...

by Lkmg This game has been out for more than 3 years. Is it still worth getting? I managed to find a 2nd hand one but not sure whether to get it. Should I also get the expansions? Maybe there will be a...

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Reply: Spirit Island:: Rules:: Re: Entwined Power - Majors (FAQ Clarification)

by Eman78dthurston wrote:I updated the FAQ entry to be more clear on the point that is confusing you (emphasis added):If you use Entwined Power and the other Spirit gains a Major Power, then you take...

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Thread: Time of Legends: Joan of Arc:: General:: New & multiplayer games...

by totola In two of the English Army lists, "Light Cavalry" appears (Mounted Bowmen's image but different stats) , but neither in wave 2 replacements or Legendary Battles exp. the cards are present......

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New Image for Tainted Grail: The Fall of Avalon

by EliasH<div>Mass production locations</div>

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Reply: Terra Mystica: Merchants of the Seas:: General:: Re: Faqir Improvements?

by Exkalipoor The Fakir had issues getting high cult levels or getting many cities, so he had less opportunities to get points in total.In theory, there are new features to focus on. The expansion adds...

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Reply: The City of Kings:: General:: Re: Hunting power (red ability) over...

by therdfamily It does sound OP, I have not played enough to get any red abilities, have you not aquuired any skills to combat something like this. Maybe you could spawn a creature 1 or 2 levels lower...

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Reply: Glorantha: The Gods War:: Strategy:: Re: Moon Eclipse gift

by Unskium Thanks for your input Jeff! What available text there is about Gifts seems to heavily imply that they are "always on" which makes Eclipse feel more like a trap:Rulebook page 74: Gifts, once...

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Reply: Runebound (Third Edition):: General:: Re: FFG AMA August 30th 2019:...

by wspierScarlet Witch wrote:Is there a place where the whole AMA is published?You can watch it on their YouTube channel. Expected but disappointing that there will probably be no expansions.

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Reply: Magic Maze:: General:: Re: How is the solo?

by dalembertian It’s really hard, specially higher levels. One “house rule” that helps is to “reset” the Sand Timer spaces after after stealing.

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Thread: Heroes of Land, Air & Sea:: Rules:: Undead Crypt Ability - frequency...

by azmodael I'm looking for clarification on how often the crypt recruitment can trigger.The text mentions once per loosing a battle, but is this:-once per every battle lostor-once every roundor-once...

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Reply: Monster Lands:: Rules:: Re: No pay wages

by AxeTerio One, you lose the unassigned Mercenary with the highest reputation.

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Reply: Arkham Horror: The Card Game:: Rules:: Re: Building Starter Decks

by AndronikSpock_2001 wrote:My AH:LCG group usually use the system "at the moment": just published cards at the moment that the cicle was released.The Night of the Zealot: CoreThe Dunwich Legacy:...

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Reply: Mansions of Madness: Second Edition:: General:: Re: Upgraded...

by Andr0ss Andrew gives an answer about these: "No plans to make the new miniatures available to people who purchased old copies of the game."As well as he gives the story as to what happened and why...

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Reply: Tainted Grail: The Fall of Avalon:: General:: Re: On Archetype Decks:...

by Charian Thanks for doing all this work! It's interesting that the amount of Magic keys is almost the same (esp for diplomacy) across all decks. This probably means Maggot, who has easy access to...

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Reply: Spirit Island:: General:: Re: Teaching Game Recommendations

by b0rsuk I think the core scenario "Guard the Isle's Heart" might be good for teaching purposes. It's like easy mode. Yes, you get an extra loss condition, but each starting town is reduced to an...

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Reply: Mice and Mystics:: Rules:: Re: Do Charmed Mice Get Dice + Innate Value...

by Teekatlloyd wrote:Except didn't Lily (and Maginos?) get a replacement initiative card with a ranged combat icon?They both get an extra initiative card in Downwood Tales, which shows a ranged combat...

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