Reply: Mice and Mystics:: General:: Re: still no updates?
by varoan abe18 wrote:Kassanova wrote:On the 12th they mentioned in a podcast it was shipping but still no confirmation emails.Any updates?from Colby on when PHG expects Mice & Mystics to be...
View ArticleSession: Dungeon Fighter:: Whats the most fun you can have losing?
by DustinWard Let me start by saying up front that I fell in love with this game when I first read a description here on bgg. It sounded like a laugh riot, and it has not disappointed, now that I have...
View ArticleReply: Runewars:: General:: Re: Revised Rules Info
by Tretiak As much as I had explained numerous times before that heroes cannot move during Mobilize/Conquer I shall now get sticks and stones thrown back at me for being "wrong"...
View ArticleReply: Dungeon Petz:: General:: Re: english version not available at Essen?
by Khonnor Thanks guys for the quick responses and great help. I'll check at zman games today otherwise I'm gonna get the german Edition...
View ArticleReply: Magic: The Gathering:: General:: Re: About the color wheel and other...
by dirubin Yes, but Black/Red and Green/White are adjacent, not opposing.
View ArticleReply: Dungeon Lords:: Rules:: Re: Invisibility when only Wizards - do my...
by allstar64 Paul G wrote:Except that monsters who can't attack don't get knocked out.Where is this in the rules? I have looked through the rules and don't see this explicitly stated. If the rules...
View ArticleReply: Magic: The Gathering:: General:: Re: About the color wheel and other...
by delirimouse The allied colors, as seen on the back of every Magic card ever made, are WU, UB, BR, RG, and GW. That makes the enemy pairs WB, BG, GU, UR, and RW. This is something they have played...
View ArticleReply: Dungeon Lords:: Rules:: Re: Invisibility when only Wizards - do my...
by Asdnart Paul G wrote:Except that monsters who can't attack don't get knocked out.I don't think that this is true. The FAQ on the publisher's page contains:When can I withdraw a monster (or ghost)...
View ArticleReply: Rune Age:: General:: Re: please explain the idea of purchase units...
by Tretiak Ahem...StarCraft..ahem.
View ArticleReply: Dungeon Lords:: Rules:: Re: Invisibility when only Wizards - do my...
by Paul G "Harmed" is not a game term. What does harmed mean? It says specifically in the rule book that if a monster can't attack, they don't get knocked out.Without a game definition for "harmed" or...
View ArticleReply: Dungeon!:: Reviews:: Re: DUNGEON!
by reapersaurus This does not qualify remotely as a review of a game to me.It even gets some of the tiny bit of information wrong (Move 5 spaces each turn, and the monster has a good chance to kill...
View ArticleReply: Rune Age:: General:: Re: please explain the idea of purchase units...
by bhz1 In summary, you discard them upon purchase to simulate the time spent building/training the unit involved. If the unit did not require training/building time, you'd be instructed to either add...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Variants:: Re:...
by Morthai I will rethink the mechanics of the quests probably. you all have valid points and i am open to new suggestions how it could be alternate.
View ArticleReply: Dungeon!:: Reviews:: Re: Dungeon! - There's Something Disturbing About...
by Omega2064 Sometimes I hate it when Im right. and I called it on those damn slotted standups. What the heck was the designer thinking? Did no one research the inherint problem of using that sort of...
View ArticleReply: A Game of Thrones:: Rules:: Re: Ship transport
by Umbratus No, James, supporting via ship is not possible. You cannot raid over ships either, only march and retreat. For raiding and supporting, you have to be directly adjacent.
View ArticleReply: Dungeon Lords:: Rules:: Re: Invisibility when only Wizards - do my...
by allstar64 Here is a link to the rules PDF. As I previously requested please tell us where in the rules (page number and paragraph) the rule you keep claiming to be there is. I have looked for it...
View ArticleReply: Game of Thrones:: General:: Re: On the Boat
by skyzero Looking forward to seeing the rules.
View ArticleReply: Tales of the Arabian Nights:: Variants:: Re: Merchant Variant -...
by zayzayem There's an official merchant variant?
View ArticleReply: Descent: Journeys in the Dark (second edition):: General:: Re: Will...
by Painkeeper If you don't mind some disproportion, their bases actually fit well (both game lines work on a inch-squared grid).I'm actually using some D&D Adventure System as a proxy for monsters...
View ArticleReply: The Lord of the Rings: The Card Game:: Reviews:: Re: Lord of the...
by Chou4555 Hmmm now bord with Mage Knights... perhaps it's me?? Back to Command and Colours and Puerto Rico!
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