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Session: Chaos in the Old World:: The first three games

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by Sudenlumi

I purchased this game a week ago, and it was time to try it for the first time. We had only three players.

First game: we decided to go without Khorne. I played Tzeentch, which I found immediately very pleasurable, due to the large amount of chaos cards available. However, I started off bad, not really focusing on my task, and the others got ticks, I didn't. I corrected, and on round three, got to the business of laying cultists and magic symbols in regions with warpstones. (One of the problems in the beginnig was actually getting very few cards with Magic Symbols).

Somehow the others did not really try to stop me, and when I got the Daemon upgrade (Daemon has two magic symbols), I got even more DACs, and subsequently double ticks. Victory seemed easy, but then Nurgle gained a lot of VPs from ruinations. Slaanesh, of course was also close, because her dial is so damn short.

The end was a close call. Nurgle had Provender of Ruin on, and went beyond 50 VP. Fortunately I got double ticks again, and won on Dial.

A good first game, where everybody had a chance... Slaanesh maybe the least in this one, since I happened to play more bad events for her that Nurgle. It was a real piss-off for her when she was poised for her DAC, I teleported one of her cultists away, or something like that.


Second game: Now, we decided to introduce Khorne. I played Nurgle, and Slaanesh was the third god.

Nurgle felt hard to play from the start. The fact that you cannot really win on dial was evident, but I somehow didn't grasp how and where to start getting VPs.

I spent time running away from Khorne, didn't dominate much and not much ruination was done. One pleasurable fact was that Khorne had a turn without a single DAC, and didn't do a very goog job of killing us in general. So, Slaanesh won, pretty easily, on dial. My impression of this was one of futility, so I definitely need to play Nurgle again, and learn to dominate and ruin better.


Third game: I went for Khorne. Slaanesh was now absent, and I expected heavy opposition from Tzeentch, which I found very good in the first game.

From the previous game I gathered that Khorne must never relent, just go on chasing and killing, nothing else matters. So I did. Field of Carnage was an essential card, and of course Blood Frenzy, which allows you to kill without having figures present. Great! One demonstration of my will to kill: Tzeentch played Temporal Stasis in one of his DAC collection regions, but I went in anyway with a Bloodletter and blasted his plan. It was also nice to transport Bloodletters with Blood God's Call, to crash into the others parties across the map.

The Cultist upgrade was also essential, it allowed me to kill even with these previously lowly cultists. I bought the Daemon upgrade in the end, but that was a side plan, since I didn't really need to play for Domination, because I got all I needed from just killing the others. Domination was hard to get in this game, since we had two Peasant Uprisings in a row, and several good regions had two Peasants.

In general: After reading so much about this game in BGG (thanks all who have posted reviews, reports, everything, and convinced me to buy this one!), I was not disappointed. This is just as good and fun as I expected.

We hope to introduce a fourth player as soon as possible, to get the full Four God Experience.


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