Reply: Descent: Journeys in the Dark (Second Edition):: Reviews:: Re: A short...
by Mr Skeletor Cruelsader wrote:I am not saying the game is complicated. I am saying that the game is relatively complex and this requires complex rules, which in turn means that rule issues are more...
View ArticleThread: Mage Knight: Board Game:: Rules:: Just to be clear: Fame and...
by eatem I need to ask; you always get fame for killing an enemy, right? And the only time you get reputation is when the enemy is a rampaging enemy (Orcs/Draconium)?
View ArticleReply: Runewars:: Rules:: Re: List of situations where "attacker first" matters.
by sigmazero13 Incidentally, there's another one to add to your list in the original post:Reanimates; since the Reanimate ability only triggers if there are 2 standing Reanimates left, if an attacking...
View ArticleReply: Belfort:: Rules:: Re: Coupla Questions
by sedjtroll allstar64 wrote:fifisdead wrote:1) Can Super Elves/Dwarves be played on resource planks such as the banker's guild to collect double reward? Same for non-resource planks such as the...
View ArticleReply: Mage Knight: Board Game:: General:: Re: Ice or Fire damage: only...
by pethulhu tumorous wrote:pethulhu wrote:No attack does more damage than the printed number.Unless it's brutal. :whistle:there aren't brutal player cards
View ArticleReply: Runewars:: Rules:: Re: Question on Strongholds
by sigmazero13 CrazyRich428 wrote:Interesting - but building a stronghold to remove the threatened one from the board is a viable strategy.It definitely is. I like to hold onto my "Scorched Earth"...
View ArticleReply: Super Dungeon Explore:: General:: Re: Watch It Played - Come LEARN...
by maxixe Thanks Rodney for your videos! You're very patient and carefully explain everything. Watching your videos helped me get into this game :)p.s. Your videos on other games are entertaining and...
View ArticleReply: Descent: Journeys in the Dark - Second Edition Conversion Kit::...
by Celtic Joker Yes, but other heroes can run 8 AND still have a hero ability apart from that.
View ArticleReply: Super Dungeon Explore:: General:: Re: Watch It Played - Come LEARN...
by HunterZer0 Agreed, Rodney's WatchItPlayed was the reason I bought this game too!- J
View ArticleReply: Mage Wars:: General:: Re: Arcane Wonders interview from Dice Tower Con
by Zoide Any chance we can get the time stamp? That podcast is awfully long :p
View ArticleReply: Talisman (fourth edition):: Rules:: Re: Some questions regarding...
by 01neo01 1) Yes. I don't have the rules in front neither, but i think that the rules say that.2) We play that way:p.
View ArticleReply: Rune Age:: Rules:: Re: Where to place Dar Hilzernod if the start...
by Apocryphile I'm surprised that no one has answered this question yet. :what:
View ArticleReview: Middle-Earth Quest:: Middle Earth Quest - A very 'satisfying' 3-4...
by Amnese Flying under my radarI browse BoardGameGeek just about every day. In the very least I'll check my geekmail and my subscriptions, but I will often spend several hours browsing/reading...
View ArticleReply: A Game of Thrones: The Card Game:: Rules:: Re: Quill and Tankard...
by Ratatoskr72 There have been quite a few issues since I last posted here. Sorry for the delay.Issue 5 - a closer look at the draw phase, and what shenanigans are possible...
View ArticleThread: Descent: Journeys in the Dark (Second Edition):: General:: Variable...
by flying_neko I am considering buying this game, but I would need to know something.My group has some players that participate irregularly, and wouldn't be able to play a whole campaign and/or be...
View ArticleReply: Magic: The Gathering:: General:: Re: Final Fan-Made Magic Set Alive...
by CrispyBasket Hey, everybody, funny story, it's 2:30 AM. I just read some rock-em-sock-em advice. This is all coming to me one piece at a time. Someone helped me figure out of how to expand my 'when...
View ArticleReply: Descent: Journeys in the Dark (Second Edition):: Rules:: Re: Defensive...
by RHPDaddy Kubigaruma wrote:Ratcur1 wrote:Without a stack the event sequence would be1) defense dice rolled (trigger condition 1)2) Shield exhausted to add defense dice (trigger condition 2)3)...
View ArticleReply: World of Warcraft: The Boardgame:: Rules:: Re: Kel'Thuzad and spotting...
by Mr Skeletor The later.
View ArticleReply: Mage Knight: Board Game:: Reviews:: Re: A first play (and probably...
by haslo Alex Brown wrote:I don't think it answers anything because it's hypothetical.I'd be happy with: Mage Knight gives players an array of choices to differentiate themselves by in the pursuit of...
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