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Reply: Mage Wars:: Rules:: Re: Zone Spells

by psychojoe1014 Electrify and Blinding Flash also state they do not attack the caster. Firestorm is the only that does hit the caster but it has a range of 0-1 so you can avoid being hit by it if you...

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Reply: Mage Knight Board Game:: Rules:: Re: Altem Guardians Unit power question

by QBert80Fanfan wrote:It is still pretty strong with four other Units, but it does not make these level 22 megapolis a piece of cake anymore !It's supposed to be strong. It's a gold unit that costs...

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Reply: Mage Wars:: Rules:: Re: Sleep-Too powerful?

by psychojoe1014Captain_Frisk wrote:Thanks for the help, I didn't look carefully at the card, we were trolling through the codex for the effect, which describes how incapacitated is limited on mages,...

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Thread: Dragonfire:: General:: Game Contents?

by jabo2099 Can someone please do me a favor and tell me if the contents as listed on the back of the box are what is actually included in the game? I recently sold mine on Ebay, and this guy gave me...

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Reply: Mice and Mystics:: General:: Re: Painting help :soblue:

by AndyMax Use Simple Green to strip, make sure all the paint is off before priming. Use a thin matt varnish to protect the minis after they have been painted to prevent the paint rubbing off.

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Reply: BattleLore:: Variants:: Re: A complete description of my house rules...

by GrauGeist For an Evade variant, perhaps, it might be easier to do this:Green Troops may Evade, Retreating on Green Banner (not SoS) Results as though they were Flags (but may not be ignored, even if...

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Reply: Cadwallon: City of Thieves:: General:: Re: IOS Version

by haos17 Never played the boardgame, but I thought I'd try the IOS version to see what it was like.It's an amazingly awful implementation. I read the rules in the app, then had to go and download the...

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Reply: Mice and Mystics:: General:: Re: Painting help :soblue:

by Omega2064 Theres a difference between regular spray primer and standard miniature primers. Allways check the paint to see if it has any warnings. Most miniatures paints are tooled to be safe for the...

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Reply: Mice and Mystics:: General:: Re: Painting help :soblue:

by TurquoiseKnight There's more painting tips for M&M here...http://www.boardgamegeek.com/thread/875918/painting-mice-and......and a painting guide here...Mice & Mystics Painting Guide by Jerry...

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Reply: Boss Monster: Master of the Dungeon:: Variants:: Re: Solo Play Rules...

by Koey That could sound possible.I just thought a concept that might not require as many tools.Instead of playing as one Hero. You are the Quest Giver that sends Heroes to fight bosses. Game...

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Reply: Descent: Journeys in the Dark: Second Edition: Conversion Kit::...

by anarchy Zero. Zilch. None. Denada. No chance. Iceskating in hell before it happens.

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Thread: Mice and Mystics:: Rules:: How to track damage when multiple figures...

by ridogi In chapter one there are three rats and the rules state damage is tracked by putting hearts on the initiative card. This implies that 2 damage total on any rats kills all the rats, but I...

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Reply: Mice and Mystics:: Rules:: Re: Wounds When Playing a Campaign

by TurquoiseKnightSethy295 wrote:No wounds at the start of the chapter, which makes sense 'cause it's later on and everyone's rested up.Agreed. This is the way we've played. It makes sense thematically.

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Reply: Mice and Mystics:: Rules:: Re: How to track damage when multiple...

by TurquoiseKnight No heart icon means the minion is killed after one hit. Rats are one hit deadski. The two Brodie cards each have one hit so Brodie really has two hits as a minion.

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Reply: Mice and Mystics:: General:: Re: Keeping up the pace - we need more!

by PsychoZulu Note: In chapter 5, there ARE multiple surges per tile...Read Special Surge rules for the Kitchen, Dining Hall and Alchemist Chamber, where after the special BOSS surge occurs, it lists...

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Reply: Mice and Mystics:: General:: Re: MVM (Most Valuable Mouse) Nez

by Jonathan68 For me most valuable extends beyond just combat, for that reason I'm finding Maginos to to be the MVM. his ability to generate cheese faster than all the other mice has made him a main...

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Reply: Boss Monster: Master of the Dungeon:: Variants:: Re: Solo Play Rules...

by Teamjimby Very interesting idea, Koey. That's a good way to give the heroes decisions where they otherwise have very few. I'd be curious to see how this goes when we get full decks to try out.

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Reply: Mice and Mystics:: General:: Re: Got Mine in Canada

by h00sha Sorry, i should have specified - Preorder that finally came in the mail.

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New Video for Cutthroat Caverns: Fresh Meat

by alfan727

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Reply: Mage Knight Board Game:: General:: Re: Ye Olde Mage Knight Solo...

by MadStork Just broke 200 with Norowas, (Arethea dummy player). 205, level 5 white city and level 8 blue city. Had a great placement of white city near a keep, and '4' tactic. Had lots of cards in...

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