Reply: Descent: Journeys in the Dark (Second Edition):: General:: Re:...
by Bvggy Minedog3 wrote:a hero flying over Rubble is Grappled.. what happens?Wait, I knew this one⦠Does it involve The Invisible Man? Or a rabbi?--Buggy
View ArticleReply: Descent: Journeys in the Dark (Second Edition):: Strategy:: Re: Surge...
by Sethala Generally, pierce has a lower "value" than damage, so the option usually won't be between pierce 1 and +1 damage, pierce will have a higher number, to account for it being more...
View ArticleReply: DungeonQuest:: Strategy:: Re: Never Attack a Goblin!
by Benkyo While I wasn't too interested in 'spoiling' the monster odds I'm so glad I skimmed the thread and found that I too had duplicate cards! I always thought that searches were too good and doors...
View ArticleReply: Super Dungeon Explore:: General:: Re: Consul guilt?
by HunterZer0 As has been said in other threads, the 3 player game seems to be tilted in favour of the Consul. Quite often the heroes just get bogged down and run out of time in the 3 player game...
View ArticleReply: Descent: Journeys in the Dark - Second Edition Conversion Kit::...
by Celtic Joker Here is FFG's official page:http://www.fantasyflightgames.com/edge_news.asp?eidn=3459
View ArticleReply: Sky Traders:: General:: Re: Von Neustadt is turning over in his grave.
by kingjames01 ferris1971 wrote:Umm... so, do you like it or not? In the opening, you say its fun level is akin to watching paint dry, but then give it a thumbs up if you aren't just looking for a...
View ArticleReply: Belfort: Guild Promo Pack #1:: General:: Re: Future Promo Packs
by sedjtroll kingjames01 wrote:Excellent! Thanks for responding so quickly! Let's just say that it's very likely that I'll be purchasing any promo as soon as it's made available! Cool, I'm glad you're...
View ArticleReply: Descent: Journeys in the Dark - Second Edition Conversion Kit::...
by Sethala I would agree with splitting the heroes up by archetype and letting the players pick one each from 3-5 different choices. They shouldn't be forced to pick a class until they pick the hero,...
View ArticleReply: Dungeon Lords: Festival Season:: Sessions:: Re: First meet with...
by stinny cheeseviking wrote:How much time does the added season add to the game? It seemed pretty straightforward, I would say the game was roughly 25% longer, as expected.
View ArticleReply: Dungeon Command: Sting of Lolth:: General:: Re: Would you use...
by Sam and Max Cowering works *just* like not blocking with your creatures in Magic. Instead of damaging your creature, you lose morale, which are the DC version of life points in Magic.Considering...
View ArticleReply: Belfort: Guild Promo Pack #1:: General:: Re: Future Promo Packs
by jcormier We can say that we've finalized a full-sized expansion, and that expansion includes even more guilds...among other things! More details on this expansion as we get closer to it being...
View ArticleReply: Belfort: Guild Promo Pack #1:: General:: Re: Future Promo Packs
by kingjames01 sedjtroll wrote:kingjames01 wrote:Excellent! Thanks for responding so quickly! Let's just say that it's very likely that I'll be purchasing any promo as soon as it's made available!...
View ArticleReply: Descent: Journeys in the Dark (Second Edition):: General:: Re: Has...
by Bvggy The thing is, you can't really make progress toward your victory condition during encounter 1 since your objective usually requires resources that won't be available until encounter 2 (and...
View ArticleReply: Descent: Journeys in the Dark (Second Edition):: General:: Re:...
by kostool13 I think FFG has chosen to use this specific scale in their miniatures in order to discourage the use of proxies. I have tried both Warhammer and D&D minis and they are both...
View ArticleReply: Descent: Journeys in the Dark (Second Edition):: Strategy:: Re: Surge...
by Kamakaze Assuming items have some sort of "budget" to their abilities, then pierce 1 is cheaper than 1 damage. Pierce allows the heroes to do consistent damage without overly increasing the heroes...
View ArticleReply: Descent: Journeys in the Dark (Second Edition):: General:: Re: Los and...
by Bvggy They can move on a grid.They can't be hollow.--Buggy
View ArticleReply: Magic: The Gathering:: General:: Re: Alive 2.0 Gamer-Made, Stand-Alone...
by CrispyBasket Thanks again everyone. Alive has taken a couple of giant leaps in the last two days. I'm going to fix the language issue and pursue mtg salvation and uploading it to Magic Set Editor....
View ArticleReply: Descent: Journeys in the Dark (Second Edition):: General:: Re:...
by Minedog3 Bvggy wrote:Minedog3 wrote:a hero flying over Rubble is Grappled.. what happens?Wait, I knew this one⦠Does it involve The Invisible Man? Or a rabbi?Buggyboth actually..
View ArticleReply: Mage Wars:: General:: Re: Final Components
by stadi Yes, the ones on the videos looked better. They were smaller (cover less art) and I like green more than blue.
View ArticleThread: Descent: Journeys in the Dark (Second Edition):: General:: What...
by PKDuke [poll=99071]
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