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Reply: Descent: Journeys in the Dark (Second Edition):: Rules:: Re: Ghost...

by knupug I hate to be the contrarian, but I just don't see it. The card says, "After you roll defensive dice when attacked, use this card ..." When you add the 1 additional shield, you've used it....

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Reply: DungeonQuest (third edition):: Variants:: Re: No dice, no cards, my...

by Mr Skeletor I like the one in the box.Rock paper sissors even outside of dungeonquest is not something I have ever really found to be interesting.

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Reply: Descent: Journeys in the Dark (Second Edition):: General:: Re: What...

by Minedog3 how many Forum posts it had generated so quickly :whistle:

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Reply: Descent: Journeys in the Dark (Second Edition):: General:: Re: We like...

by JimZam The biggest difference, which I'm not sure the other answers emphasized enough, is that somebody has to be the DM in Descent 2e. The heroes play a cooperative game but there must be an...

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Reply: Descent: Journeys in the Dark - Second Edition Conversion Kit::...

by hasoere Bliciant wrote:I will get this and use the heroes and some monsters from Runewars the only problem is that i dont know how many spaces each mob use :( Check this: Re: Value of Conversion...

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Reply: Descent: Journeys in the Dark - Second Edition Conversion Kit::...

by Weltenreiter That raises an interesting question.Even if abilities permit the ignoring of group limits, things would still be subject to plastic limit, restricting such chain respawn...

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Reply: Mage Wars:: General:: Re: availibility in europe & where is the rulebook?

by stadi Any news on European availability? When can we expect it?

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Reply: Magic: The Gathering:: General:: Re: Alive 2.0 Gamer-Made, Stand-Alone...

by Stu Holttum delirimouse wrote:I think given that you don't want to use the color pie, you should just make everything colorless (especially if everything is inexplicably going to be one color...

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Reply: DungeonQuest (third edition):: Variants:: Re: No dice, no cards, my...

by haslo I prefer the one in the box as well, for what it's worth :) It's rather fast, not prone to AP or anything, but gives the players some minimal influence on combat - even including some bluffing.

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Thread: Summoner Wars: Master Set:: Rules:: Attack after summoning?

by DaViD082 Hello,I´m new to the world of Summoner Wars, so I have a question about "moving/attacking".I know, that I cannot attack with the unit, which made movement in that round. My question is, if...

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Reply: Age of Conan: The Strategy Board Game:: General:: Re: Why did this...

by philmcd LucasTrask wrote:I'm baffled. I think it a whole lot more fun than War of the Ring, and one of the best games in my collection (of 400+).I agree, but that wouldn't be difficult. War of the...

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Reply: Descent: Journeys in the Dark (Second Edition):: Rules:: Re: Ghost...

by Kamakaze I played it that I can use it as many times as I want. There is no limit to it's use, all other cards of this type either say once per round, per attack or exhaust themselves.This does...

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Reply: Descent: Journeys in the Dark (Second Edition):: Rules:: Re: Walls,...

by knupug I keep trying to create a simple rule that solves some of these problems, but I always end up with weird corner cases that don't make sense.My rule's starting point is always, "line-of-sight...

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Reply: HeroQuest:: Variants:: Re: In search for a good set of alternative rules

by tocoking BlackSimon wrote:Toco, I already thought about that but the problem is I would have to buy Advanced Heroquest first, right? Which of the components are really needed?The floor tiles I...

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Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the...

by jtspecial Hi guys!This is my first post using my brand new IPad (and brand new wireless connection)... indeed a wonderfull little toy!:)

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Reply: Summoner Wars: Master Set:: Rules:: Re: Attack after summoning?

by ZiNOS You can move AND attack, no problem with that. Read the rules again, i think you got something wrong m8.Cheers.

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Reply: HeroQuest:: Variants:: Re: How to make HeroQuest alittle more...

by tocoking Have a go with "Allied HeroQuest". (Google it.) It combines all good elements from HQ, Advanced HeroQuest and Descent. The user reviews are very positive, so I hope you like it too....

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Reply: Magic: The Gathering:: General:: Re: Alive 2.0 Gamer-Made, Stand-Alone...

by CrispyBasket Thank you again for your time and thoughts. This is one of those moments when I really wish the ten or so of us who are talking about this could have a booster draft tournament with...

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Reply: Mage Wars:: General:: Re: availibility in europe & where is the rulebook?

by aliquis Lord Galactus wrote:Yes, the game will absolutely be available in Europe. We are in contact with several German, French, Italian, and English distributors to get the game in Europe quickly....

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Reply: Magic: The Gathering:: General:: Re: Alive 2.0 Gamer-Made, Stand-Alone...

by CrispyBasket And I'm not sure I'm ready to concede ditching Magic's theme. All the illustrations come from around Scars of Mirrodin, while:Black is sadisticRed is destructiveWhite is solidGreen is...

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