by Radioeldrich
Death incarnate needs to be added to this old discussion.↧
Reply: Cutthroat Caverns:: General:: Re: Expansions
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Reply: The Lord of the Rings: The Card Game:: General:: Re: I threw out my empty Deluxe/Saga boxes
by Trence
Yeah, I wasn't going to use mine either, so they've been recycled a long while ago. I'm using this:
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Reply: Oath: Chronicles of Empire and Exile:: News:: Re: Designer Diary 8 – Destinations and Paths (Victory Part 3)
by Zalman
It also give motivation to both players:- if I catch up to him/her, I'll be the winner. Gotta do something!
- They're catching up to me, I need another point! Gotta do something!
Makes the game more interesting for all players hopefully
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Thread: D100 Dungeon:: Rules:: Rule Questions
by NaritaKen
I have some questions of Rules.(1)
Do I need to roll table E again if I return to the red room where I defeated the enemy once?
(2)
In a monster action that rolls at the beginning of a battle round, if you roll 1 or 2, is the effect only for that round or cumulative?
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Getting ready for the cold-ish days
Happy Christmas Eve everybody. Are you already in a festive mood? Can't say that I am. I'm at my parents' place at the moment but need to go back to Mainz because stupid me left one of the presents there. As you do. Anyway, I don't know whether there will be a lot of gaming in the near future but luckily, I've still got a backlog of games that I have played in the recent past and haven't talked about yet, like...
...recent arrival Winterborne. I wrote an IJLA about this one back when it was on Kickstarter ten months or so ago and while I did back it, I was a bit apprehensive for some of the elements featured in the game. When it arrived, I wasn't super-pumped to get it to the table but during last week's bi-weekly meetup (the last one for this year) people seemed intrigued enough by it so I found myself in a four-player-game of Winterborne. And it was pretty good. Maybe even better than that. I'll have to play it again to find out but yeah, first impressions are good, even though four players probably isn't the optimal player count. Pretty much all of us bumbled through the motions all game long because there's a lot of ways you can differentiate yourself from your peers and it wasn't immediately apparent to us what was worthwhile and what wasn't. I got a banner card early on that gave me additional points for black, blue and green territories, so I was like "Maybe I should go for this stuff" and then because I got so many of those territories (including spoils-tiles in two of those three colors), I also decided to build a couple of buildings onto those to score extra. My "strategy" was topped off with some set-collection that in the end pushed my score far enough to win the game, although it was pretty close in the end. Well, the race for the first place was, the other two players lagged far behind.
Winterborne is undeniably clever and well-designed. I wasn't too far off with my first impression that the system at the heart of the game seemed a bit like that employed in Martin Wallace's deckbuilders. While there certainly are differences, it feels relatively similar in execution. And as already said, it's pretty fun to fiddle around with all of the possibilities that you have. Turns are relatively quick, you usually do one or two actions and then the next player can go which leads to relatively low downtime, even though there's certainly ample opportunity for AP, because while you usually have only four cards in hand (plus potentially a few reserve cards and spoils tokens), you can use most of them in interesting, different ways. Especially the Wylds-mechanism sounds intriguing. I didn't use it very much, only getting one Wylds-card late in the game for set collection reasons, but one other player pulled off some cool combo-moves with her three Wylds-cards. So all of this sounds pretty good. Where's the catch?
Well, there isn't necessarily one, just a few things you should be mindful of if you plan on going into this game. First, as mentioned, there's the possibility for AP and therefore downtime. This will probably be alleviated with more plays and less players, because this one really doesn't need to be played with four players. Interaction is minimal anyway. I mean... it isn't. But it's rather incidental if that makes any kind of sense. There certainly is competition for cards and spoils-tiles but if you snag something that someone else wanted, it probably wasn't done on purpose. It's hard enough to stay on top of your own tableau and deck, paying heed to what your opponents are doing probably isn't worth the effort. There's nothing you can do to impede their plans anyway. On top of that, the game doesn't look that great. It's functional, I guess, but not really attractive. And finally - and this might not even be a negative for you at all - the theme is barely there. Despite all of the viking-terminology, the whole thing is incredibly abstract to the point where I have no idea what's actually going on in the game. If you're gonna play this game, you're gonna do so purely mechanical. Which kind of hampers my overall enjoyment of the game. It doesn't change the fact that it's well designed and clever and stuff but in a game that long-ish and that involved, I usually want to get a feeling of what I'm actually doing. And Winterborne doesn't give me that. Your mileage may surely vary and I myself do like the game despite this "misstep" (and do want to play it again). But... at the end of the day, a game that is so light on theme and flair is one that I can't really get excited about. But yeah, it's good.
Anyway. Merry Christmas everyone.
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...recent arrival Winterborne. I wrote an IJLA about this one back when it was on Kickstarter ten months or so ago and while I did back it, I was a bit apprehensive for some of the elements featured in the game. When it arrived, I wasn't super-pumped to get it to the table but during last week's bi-weekly meetup (the last one for this year) people seemed intrigued enough by it so I found myself in a four-player-game of Winterborne. And it was pretty good. Maybe even better than that. I'll have to play it again to find out but yeah, first impressions are good, even though four players probably isn't the optimal player count. Pretty much all of us bumbled through the motions all game long because there's a lot of ways you can differentiate yourself from your peers and it wasn't immediately apparent to us what was worthwhile and what wasn't. I got a banner card early on that gave me additional points for black, blue and green territories, so I was like "Maybe I should go for this stuff" and then because I got so many of those territories (including spoils-tiles in two of those three colors), I also decided to build a couple of buildings onto those to score extra. My "strategy" was topped off with some set-collection that in the end pushed my score far enough to win the game, although it was pretty close in the end. Well, the race for the first place was, the other two players lagged far behind.
Winterborne is undeniably clever and well-designed. I wasn't too far off with my first impression that the system at the heart of the game seemed a bit like that employed in Martin Wallace's deckbuilders. While there certainly are differences, it feels relatively similar in execution. And as already said, it's pretty fun to fiddle around with all of the possibilities that you have. Turns are relatively quick, you usually do one or two actions and then the next player can go which leads to relatively low downtime, even though there's certainly ample opportunity for AP, because while you usually have only four cards in hand (plus potentially a few reserve cards and spoils tokens), you can use most of them in interesting, different ways. Especially the Wylds-mechanism sounds intriguing. I didn't use it very much, only getting one Wylds-card late in the game for set collection reasons, but one other player pulled off some cool combo-moves with her three Wylds-cards. So all of this sounds pretty good. Where's the catch?
Well, there isn't necessarily one, just a few things you should be mindful of if you plan on going into this game. First, as mentioned, there's the possibility for AP and therefore downtime. This will probably be alleviated with more plays and less players, because this one really doesn't need to be played with four players. Interaction is minimal anyway. I mean... it isn't. But it's rather incidental if that makes any kind of sense. There certainly is competition for cards and spoils-tiles but if you snag something that someone else wanted, it probably wasn't done on purpose. It's hard enough to stay on top of your own tableau and deck, paying heed to what your opponents are doing probably isn't worth the effort. There's nothing you can do to impede their plans anyway. On top of that, the game doesn't look that great. It's functional, I guess, but not really attractive. And finally - and this might not even be a negative for you at all - the theme is barely there. Despite all of the viking-terminology, the whole thing is incredibly abstract to the point where I have no idea what's actually going on in the game. If you're gonna play this game, you're gonna do so purely mechanical. Which kind of hampers my overall enjoyment of the game. It doesn't change the fact that it's well designed and clever and stuff but in a game that long-ish and that involved, I usually want to get a feeling of what I'm actually doing. And Winterborne doesn't give me that. Your mileage may surely vary and I myself do like the game despite this "misstep" (and do want to play it again). But... at the end of the day, a game that is so light on theme and flair is one that I can't really get excited about. But yeah, it's good.
Anyway. Merry Christmas everyone.
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Reply: Cthulhu: Death May Die:: General:: Re: Upcoming Expansions?
by Astronomer66
DrWorm331 wrote:
On FB, CMON teased a comic book image and a render for a new mini, from the comic. Nothing has been confirmed, but if I had to guess (and I have to do these things), I'd say it could be part of a new Scenario.
Are you able to provide a link? Thanks
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Reply: Tainted Grail: The Fall of Avalon:: Rules:: Re: Loosing combat pool/affinity lvl by discarding cards in sequence
by Karian
You can never choose to discard the last card in the sequence. This can only happen if there is an effect discarding the card (mostly by the enemy that is attacking you).Discarding a card does not loose the benefit that you have gained for connecting the keys when you placed it, but note that some cards have an effect that triggers when they are discarded.
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File: Goblivion:: GOBLIVION LES DEFIS
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File: Aquatica:: Aquatica - A Plain and Simple Guide
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Reply: Legends Untold: Weeping Caves Novice Set:: General:: Re: New Discovery - KS coming for expansion?
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Reply: Cthulhu: Death May Die:: General:: Re: Plastic dashboard trays
by tmod
I think it's fair to expect that the exclusives for a CMON game will warp the game and be poorly tested. My experience will several of their kickstarters. With Zombicide I'd say the exclusives are overall the poorest expansions available (ie Wolfsburg and Archers for Black Plague are great, must survivors and abominations from the kickstarter are not). This has been very different though, and especially the variation from extra Great Old Ones is great. Also the extra investigators are much more interesting with their own unique ability. Also seems a lot better balanced... R'Lye Rising is more similar to the usual CMON kickstarter bling; cool looking, but very random and hardly balanced at all...↧
Reply: Root:: Rules:: Re: Crafting with no items left
by Marcial
Hi,You can find this in the "LawOfRoot"
"4.1.2 Immediate Effects. When you craf an immediate effect, resolve its effect and then discard the card. If it shows an item, take the matching item from the supply and place it in the Crafed Items box on your faction board. If the card lists an item not in the supply, the card cannot be crafed."
Good game.
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Reply: Cthulhu: Death May Die:: General:: Re: Upcoming Expansions?
by GrandKhan44
Astronomer66 wrote:
DrWorm331 wrote:
On FB, CMON teased a comic book image and a render for a new mini, from the comic. Nothing has been confirmed, but if I had to guess (and I have to do these things), I'd say it could be part of a new Scenario.
Are you able to provide a link? Thanks
New info about the comic => with download link
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Reply: Tainted Grail: The Fall of Avalon:: General:: Re: Is there a difference between losing a health and taking a damage?
by mathmethman
Thanks for this thread. It would never have occurred to me that there was a subtle difference between losing health and taking damage.↧
Reply: Atlantis Rising (second edition):: Rules:: Re: Rulebook improvements thread
by El Bastardo
Some more consolidation and proposals:- Expand the 1-2 player rules by explaining how the hologram copying the "scholar" works (see here).
- Add an entry for Volunteers. The current way of handling them isn't sufficient. They don't have a dedicated rulebook section (you can't search for them), and their basic rules are not explained. Just writing "there are eight" and "when you get some during the game you'll see" is lazy.
- Expand the rulebook and add a section explaining all ten counselor powers in detail. Especially the Aquanaut is not trivial and I am still not sure where it can be placed and what happens on flooding in which order.
OR
- just "go with the times" and add a full appendix explaining every card and player power that can be referenced. This should IMO be the norm for every bigger game.
And another technical important thing: Please export a "text PDF file" so that you can actually search for content inside of the file.
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Top Games of 2019
by Adam Daulton
One of my absolute favorite posts to make each year. Looking back on all the new-to-me games, figuring out which ones I like the best, and then ranking them. Perfect.Before we get to the games though, I thought I'd talk about 2019 as a whole when it comes to the games. I love games, I assume you do as well if you are reading this, so I doubt there will ever be a "bad" year in games to me. That said though, I'm not sure many of the games I experienced for the first time in 2019 will be ones that make my yearly Top 100 Games of All Time posts. I enjoyed them, but other years have given me games more to my liking.
Last year I mentioned "hobby important" games that didn't make my list and I thought I'd do so again. Wingspan was one I got to play early in the year and then again in the summer. I liked it better the second time, but it still falls in the middle of the pack for me for the year. Tapestry, another hugely hyped game this year from Stonemeier, fell in the bottom half of the games for me this year. Stonemeier does such a great job with their marketing and production that it is tough to think of another hobby significant game, but I think Gùgōng might fall in that category as it seems to have plenty of chatter. Fell in the forgettable category for me though. One that came out this year, which I'm pretty sure I'd enjoy a whole lot is Pax Pamir (Second Edition), but sadly haven't got it played yet.
Some honorable mentions that didn't quite make top 10, but still were very solid games. All these games, but Laterns, I only had the chance to play one time and so they could easily jump or fall when I do my look back next year:
Senators - Bribery and strong-arming fun!
World's Fair 1893 - Fun area control game that makes you think.
Lanterns: The Harvest Festival - I'm glad I own this light family style game that makes you feel clever. Played it several times this year.
Kodachi - Only have got this to the table one time this year - despite owning it. Love the push your luck in the game though.
Vindication - This one surprised me a lot.
Hadara - A fun drafting game that makes you take the leftovers.
1. Watergate
I didn't buy many games this year. Actually, only three of the games on this list were purchased, but this one was the first one purchased at Gen Con immediately following my first play of it. I'm a big fan of two player games with 1960: The Making of the President being one of my all time favorites. Watergate fits right into that category. Basically five different tug of wars occurring, with nuances throughout. At the time of writing this I've played it 10 times this year, lost most of them, and want to keep coming back to it. Because of the tug-of-war nature, this is not a game for everyone though. I have not yet introduced it to Krista - because there is no doubt she'll not like it. You can simply "undo" what the other player did on their turn and that can leave people feeling annoyed. I love it though!
2. Crusaders: Thy Will Be Done
I was interested in this when it was on Kickstarter, mostly because of the mancala and my wife's love for Trajan. Add Jaffee's name to it and I was very interested. At Geekway to the West I saw they were going to have it at their play to win and so read the rules ahead of time ready to play. Played it. Loved it. The game plays very fast, has fun asymmetrical characters, and looks great. This has been a big hit in our game group and comes out regularly. Glad my buddy Jeremy bought it!
3. Teotihuacan: City of Gods
The first new-to-me game I played this year. Continues to be one of the best. it has been nearly a year now though since I've played it, but I'd be happy to do so again. Played it a bunch at the beginning of the year. I really like the graphic design and look of the game. I like how you can score about everywhere. It was amazing how much better we got from our first game to our fourth game.
4. The Lord of the Rings: Journeys in Middle-earth
My most anticipated game of 2019. Only got to play it once. The hefty price tag kept me away thus far (though I've been thinking about it more and more) to play through solo. I really enjoyed the one play we had. Simple enough, story enough, good balance between fighting and stories. I will get this one day, it isn't my "normal" type of game, but with the LotR theme I can see enjoying it here.
5. Pulsar 2849
Once my self-imposed buying ban lifted, I happened to see this one for sale on Facebook and snagged it. I'm glad I did! Another one that nobody that I play with on a regular basis owns and so this was my only opportunity to play it. One of my favorite mechanics in games is action dice, whether your own, or a draft like this one provides. The theme in this is cool and again I like that our scores have increased after playing it more. If you like thinky Euro games, you should play this one.
6. Point Salad
The only pure "filler" on my list. This is a perfect filler. Just cards with veggies on one side and scoring criteria on the other. On your turn take two veggies or one point scoring card. That is it. This one has gone over very well with everyone I've played it with regardless of their gaming history. This is a great stocking stuffer. Even though I bought it in August for the purpose of giving to my kids for Christmas, but got it out early, like 4 months early.
7. The Quacks of Quedlinburg
I didn't think I'd enjoy this one at first, but I do enjoy it quite a bit. You have to realize there is plenty of luck, things won't go your way, but there is a lot of variety as well. If you can get them past the initial teach, this is really a solid family game as well. Krista really loves it, it is owned by our close friends, so for now we'll just play it with them and at game day.
8. Unmatched: Battle of Legends, Volume One
Played this for the first time at Origins. A buddy purchased it at Gen Con. I'm not normally a huge fan of these miniature battle games, but Unmatched does it perfectly. I love how line of sight is so simple. I love the theme of mashing folks together - especially excited about the Fog & Cobble expansion coming out. My daughter really is into this one as well. Renegade, while some of their games has fallen flat for me, always provide a quality product.
9. The Crew: The Quest for Planet Nine
Not often will you find co-op games on my "top games" lists. However, sometimes they do it just right and this is one of them. A trick-taking co-op game where there isn't anyone "running" the game. I'd never play this with anyone who doesn't understand trick takers, but with folks that do this one really shines. Each mission takes hardly any time and I've got to say I'm very impressed.
10. The Expanse Board Game
I've only played this once. That one play of the Expanse was honestly a terrible experience. It was the last game of the convention. After three days of gaming everyone was wiped and it seemed like I had to explain the same card over and over and over again. Still, despite all that, I know there is a great game in here. That was just not the right time to play it. I will get this played again, with a different group, and in more ideal circumstances. It'll have to be a different group, because I'm pretty sure none of them will play it again. Such an odd pick for me, but I'm sure it deserves the spot.
Finally, as I do every year, I give out the Dust Award. This award goes to my least favorite game of the year in honor (or perhaps dishonor?) of the game Dust. This year that goes to Detective: A Modern Crime Board Game. I absolutely hated my two plays of this game. I don't like deduction, usually co-op games, especially ones that could be played single player which this one is absolutely. I mean you are a team of detectives, but you have to go to the same place all together. I imagined all four of us walking into a file room somewhere and staring into the same drawer looking for a file. Just not for me at all. Interestingly enough though, my wife bought our own copy and then played through the whole game solo. She loved it! So, while I give this the Dust Award this year, this game exemplifies how just because someone doesn't like a game doesn't mean it is a bad game. I mean it is of course - just don't ask my wife.:laugh:
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Thread: Sorcerer City:: Rules:: End of timer: must place or cannot place?
by Camdin
From page 7Note that once a tile is revealed, it must be placed in your district.
From page 6
Once the timer runs out, all players must stop building.
What do we do with the tile in our hand when the timer stops?
1. It is revealed but not placed?
2. We have a moment to place this last tile.
3. We quickly throw it somewhere in our district as the phase ends?
Thanks!
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New Image for Frostgrave
by biosludge

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New Image for Frostgrave
by biosludge

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New Image for Dungeons & Dragons: The Legend of Drizzt Board Game
by biosludge

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