Reply: The Lord of the Rings: The Card Game:: News:: Re: The Steward's Fear
by John85 scwont wrote:If they are pushing mono-sphere, they'll need to provide tools for all spheres (ahem, Tactics) to be viable on their own in solo play. Trained for War conveniently helps in that...
View ArticleReply: Shadowrift:: Rules:: Re: Errata
by StormKnight karishi wrote:StormKnight wrote:I'd be strongly against making every attack cause a wound; I think getting multiple attacks in is tough enough as is. :)Well, it's by monster. So if...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Question...
by amoshias Dam the Man wrote:In Blood Bowl, if I've managed to beat most of your team off the field, leaving you with a couple of players that are in no way a threat, why would I score quickly and...
View ArticleReply: Smash Up:: General:: Re: Expansion!
by Darksbane I don't think they actually spoiled any cards did they? If they didn't then only the AEG guys will be able to answer you.
View ArticleReply: The Lord of the Rings: The Card Game:: General:: Re: 4 Questions for a...
by AnnuverScotinExile It still depends. Playing with 3 or 4 with just a single base set will give very little room for manoeuvre, or choice. But the more APs you have, the less of a problem that...
View ArticleReply: Mage Knight Board Game:: Rules:: Re: "Penalties" vs. resistance
by delewobmesid you are not resistance to anything; threaten/intimidate always lowers your reputation at end of turn. Those cards add to your influence 'pool' which you spend on interactions (or as...
View ArticleReply: Mage Knight Board Game:: Rules:: Re: "Penalties" vs. resistance
by Figo3434 Because firestorm says "Take 1 injury; fire siege attack 8", it might have been the case that you ignore everything on the card that is not attack or block.
View ArticleReply: Mage Knight Board Game:: Rules:: Re: "Penalties" vs. resistance
by MikePustilnik Figo3434 wrote:Because firestorm says "Take 1 injury; fire siege attack 8", it might have been the case that you ignore everything on the card that is not attack or block.Oh, I...
View ArticleReply: Smash Up:: General:: Re: Expansion!
by dustinthewind I hope the plant growth mechanic isn't fiddly by adding tokens to this elegant card game.
View ArticleReply: Runewars:: General:: Re: Solitaire?
by robertg611 Tretiak wrote:If you enjoy thinking for multiple competing players then it's quite alright.You also must get over the fact that you have to out-blind-bid yourself whenever the Wizards'...
View ArticleNew Image for Heroscape Master Set: Rise of the Valkyrie
by erzengel Empty Playfield, Watchtower on coastside.
View ArticleReply: Quarriors!:: General:: Re: Expansion Tray Sizes?
by BCH74 I hope it is a bit more geared for the future, deeper card wells and more dice slots. :)
View ArticleReply: The Lord of the Rings: The Card Game:: General:: Re: VASSAL mod available
by bwv847 I switched to lackeyccg when I got tired of the tedious deck building required with vassal. lackeyccg has deck building designed into it, but now I've found the best combination for LOTR by...
View ArticleThread: Mage Wars:: General:: one fatty, three weaklings or buffed mage
by malteh which playstyle do you prefer? this is just about tendencies. [poll=103010]
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Familiar
by boardgamemonster stoibs wrote:Weltenreiter wrote:I'm aware what its supposed to be narratively, i was talking the mechanical wonkiness of using creature statline as weapon. :PYeah, Vampiric Blood...
View ArticleThread: Tannhäuser: Matriarchy Troop Pack:: General:: Multiple copies?
by Inquisitor Eisenhorn I am fairly new to Tannhauser and am hoping for some veterans to advise. Should I I buy two copies of this expansiona and the Shogunate troop pack?
View ArticleReply: Seasons:: Rules:: Re: starter decks?
by crichtonfarscape I didnt like seeing the same cards I'd already seen- I wanted brand new cards that no one playing had seen yet
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the...
by Sphere fourmyle21 wrote:sure, if you would have me, you guys seem like nice chaps!Welcome aboard, Arne.And Michael, that looks like a first class game room. :thumbsup:
View ArticleReply: Nightfall: Dark Rages:: General:: Re: Avatars -- why different text...
by oddbod vazquezramos wrote:I think the same image with small variations was a better idea than different werewolves/vampires etc. in each card... :ninja:I'll have to wait until I get my set tomorrow...
View ArticleReply: Dungeon Lords:: General:: Re: I don't like Agricola
by Paul G Excellent, you guys have convinced me to A) buy Dungeon Lords and B) play more Agricola. Agricola night planned tonight, picking up DL on Friday.Thank you kindly.
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