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Thread: The Lord of the Rings: The Card Game – Khazad-dûm:: Rules:: Cave Torch without Location?

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by thereelaristotle

In short can you use the Cave Torch without a Dark Location in play?

So I use Henamarth Riversong to reveal the top card. I dont have the name off hand but it is "Doomed 2. Surge.". Can I exhaust the Cave Torch, knowing that this will be discarded? I will reveal the card after it due to the surge effect anyway. So the net effect is exhausting the Torch to save 2 threat.

The Torch doesn't specifically say you need to Target a location. It just says to exhaust it to place UP TO 3 progress on a Dark location.

Also thematically, you could light a torch just wandering around, regardless of what stuff is around... but it seemed gamey so I decided not to do it anyway.

Reply: Argent: The Consortium:: General:: Re: Is Rihki underpowered?

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by adamxpaul

I haven't tried it, but it would be good if your university set-up has instant rooms.

Thread: Tiny Epic Defenders (Second Edition):: General:: Loving this game

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by LiquidDanO

I've only played 2 games of TED (2nd Edition) and I'm loving it.

I've noticed all of the forum posts for the game are a few months old.
I'm wondering if anyone checks this forum, in case I have questions about some rules.

It's a pretty straight forward game though. I doubt I'll have questions

#570 - Jiguan: The Eastern Mechanist

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by Eric Yurko



2 – 4 players.
Play time: 45 – 90 minutes.
BGG | Board Game Atlas
Logged plays: 3

Full disclosure: A review copy of Jiguan: The Eastern Mechanist was provided by EmperorS4.


Continuing on from Geometric Art last week, we’ve got three or four weeks of EmperorS4, depending on how quickly I can get these reviews written. I’ve been a bit behind the power curve for the last few weeks and it’s hard to really figure out why (I’m kidding; I know why), but, working on making progress, even on this, Christmas Day. I like writing. So let’s move from the party game space to the strategy game space, as this one’s a bit heavier.

In Jiguan: The Eastern Mechanist, you play as a mechanist working on Jiguan specifically, a blend of science and mechanical engineering. Rather than building something boring like bridges, though, you’re putting your talents to use building giant mechanical beasts, which is awesome. Or it will be, once you finalize your blueprints and find the parts. Your opponents seek to do the same, but don’t worry, you’ll probably outperform them if you can move quickly enough and impress the right people. Will you be able to become a master mechanist?

Check out the full review!

Reply: Conan:: Crowdfunding:: Re: New Campaign Preview Is Available

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by qaesyan

Derelicte wrote:

B Wumpus wrote:

it is oh so confusing... I am tempted by some of the packs but only because I am missing a couple of the original expansion packs...

I truly do not know why people are finding this confusing. If you've been following the updates on their FB page, it should make sense.

If you want VS; get the Core System box and (at least) 2 Faction Boxes.

If you DON'T want VS mode, get the Legacy box. It has a selection of the new minis and a scenario book for Adventure Mode.

They've made it worse by adding multiple picking sections.


You're predicating understanding on following their updates on Facebook? Fuck Facebook. Don't have an account and never will. Do they only want to market to Facebook users? Is that's what's happening?

Reply: Kingdom Death: Monster:: Rules:: Re: On Hit Trigger and Dodging (Minor Spoilers of AI card names)

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by enjoypepsi1976

If you Dogde a hit, it counts as no hit. Soo iF you Got hit 1 time and you dogde that hit, after hit Will no trigger.

Thread: Caverna: The Forgotten Folk – Halflings promo:: Strategy:: Overly powerfull

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by hanzers577

This gives you more animals and more vegetables but the only downfall is you need an extra food ? This seems overly powerful compared to the other options ....

Reply: Legend of the Five Rings: The Card Game:: General:: Re: What’s the longterm forecast for this game?


Reply: Cthulhu: Death May Die:: General:: Re: What’s the future of this game?

Reply: Argent: The Consortium:: Rules:: Re: Any slot

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by adamxpaul

No, effects that include shadow will always specify shadow slot.

Reply: Arkham Horror: The Card Game:: General:: Re: Potential next cycles?

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by Eldan985

Esgaldil wrote:

DocCorvid wrote:

I'd love to see them hold back actual Cthulhu until the very last mythos pack though, just to build tension. People would go wild.


?

I have no idea how they would do anything else.

Scenario 7: You and your boat vs. Cthulhu!

Scenario 8: Coming back home, you have problems with Customs!


Scenario 8: make it back to Sydney, oh no, the Redbacks of Leng are under your toilet seat!

Reply: The Isle of Cats:: General:: Re: The cats are coming! (shipment notice received)

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by TheCityofKings

SDSteel1990 wrote:

Nothing yet in UK. I'm guessing The European orders will be last to ship, though. So it's very good news to hear US is already fulfilling 😁


They are starting on Monday :)

Thread: Heroes of Terrinoth:: Rules:: Exploration - Fresh Resolve Event Question

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by dumbnlazy

The answer to this question may answer many other questions that I have with this general concept in this game.

The card says, "You may either ready 1 activation card or become focused" Does this mean I can activate any card including another character's card or just the current active player's card?

I am sure this same verbiage appears on other cards as well so understanding this may help with other similar questions.

I am guessing any card since the event does not specify the active player...although...the flavor text at the top of the card says, "Catching your breath, you find the will to push on harder would thematically suggest that it is only for the active player?

Reply: Risk: The Lord of the Rings Trilogy Edition:: Reviews:: Re: The running block: what makes this a great game and how it reminds me of American football

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by whac3

Reinhard Sabel wrote:

whac3 wrote:





The ring representing the fellowship starts in the Shire.
...


The way the ring is captured is as follows. On an Evil player's turn, at the end of his turn, if Evil controls the territory where the ring is, the player rolls a pair of dice to see if the ring is captured. One must roll as 12 on apair of six-sided dice to capture the ring in principle, but having control of the territory's entire region and/or having a leader in the territory where the ring is will each add one to the number rolled.
So, if Evil controls the entire region and has a leader where the ring is, a roll of 10m 11 or 12 will win the game.

...



The underlined Phrase is important, but not quite clear here.

The "Evil Controls Region +1 Bonus" does only apply, if ONE EVIL PLAYER (the one rolling the dice) controls the Region, the same concerning an EVIL LEADER in the Ring psace.

Perhaps it would be more fitting the theme, if a Region controlled partly by EVIL RED and partly by EVIL BLACK would generate that +1 Bonus too. But perhaps this "sole possesion" was included in the rule on purpose to Show, that the EVIL Gusy sometimes may hinder each other, while strifing for sole control of a Region...


If I left out the part about sole possession in my review, that is an oversight. It thematically fits as the forces of Sauron and of Saruman were not entirely allies.

Thread: The Lord of the Rings: The Card Game:: General:: Solo League 17 (January 2020) -- Hobbit Saga with Dreamchaser cards

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by dalestephenson

Welcome to the LOTR Solo League. This month we'll be playing three quests from the Hobbit Saga. The quests are:

1) Over the Misty Mountains Grim (OHUH)
2) Flies and Spiders (OtDS)
3) The Battle of Five Armies (OtDS)

Here are the rules:

1) Each player will construct a 50+ card deck, then use that exact deck against all three quests. You may use that deck freely against any quests (include the three quests in the league) prior to the run for testing purposes, but you may not use any trial runs for your official results.

2) At least one of the heroes must be from a box with those quests. This means that you must have at least one of Thorin, Beorn, Ori, Nori, Balin, Oin, Bard, and Bombur

3) Your score against each quest will be how much help you need to defeat it, based on the Grace of the Valar variant invented by Seastan. It works like this:

For each token you have, after you draw/mulligan your initial hand you can choose to draw a card or give a hero a resource. This happens one at a time, so if I use my first token to draw a card, I see the card before I decide whether to use my second token for a card or a resource.

The original variant starts at zero tokens and gains two tokens if you lose quickly (first five turns) and one if you do not -- however, for the purposes of this league I will allow you to start a quest at any number of tokens, and adjust by as many as you want. The only rules for adding/reducing tokens are these:

Rule 1) If you lose a quest with X tokens, you cannot play that quest again with X or less tokens.
Rule 2) If you defeat a quest with Y tokens, you cannot play that quest again with Y or more tokens.

So for example, if I start with six tokens against Over the Misty Mountains Grim and defeat it, I can play it again with 0-5 tokens. If I then try with three tokens and lose, I can play it again with 4 or 5 tokens. If I try with four and lose, I can play it again with 5 tokens. If I win, my final score for that quest is 5, and if I lose my final score for the quest is 6. (Alternatively, I could've decided that 6 was a good enough score the first time I played it, and just have my final score be 6 without playing again.)

Remember that tokens do not carry over between quests. When playing The Battle of Five Armies it does not matter how many tokens I needed to defeat Spiders and Flies.

4) You are not required to publish your deck, but providing a ringsdb link is encouraged (otherwise I may need to ask you for your decklist at the end of the month if required for a tiebreaker). You are required to reveal which Heroes you used, and how many cards in your deck came from outside Hobbit saga, GH/Dreamchaser and a single core. Do not include outside heroes in this count, only cards in the deck itself.

5) Tiebreakers have frequently mattered and decided last month's league. Here are the tiebreakers, in order:
---
1st) The number of outside cards (i.e. not from Hobbit saga, GH/Dreamchaser or a single core) used in the deck. Do not count outside heroes in this count, only cards in the deck. Less cards is better.

2nd) The number of heroes specifically from Hobbit saga or GH/Dreamchaser. More is better.

3rd) The number of heroes used from the Hobbit saga. More is better.

4th) The number of cards in the deck outside Hobbit saga and GH/Dreamchaser. Less is better, and core cards are considered "outside" for this tiebreaker.

5th) The number of cards outside Hobbit saga. Less is better, and core cards are considered "outside" for this tiebreaker.

6th) Performance in December's Solo League (if you didn't play or finish October's League, a median performance will be assumed). Whoever did worst wins this tiebreaker.
---

6) 1st place gets to choose the cycle for March's league, 2nd place gets to choose a quest from that cycle, and 3rd place gets to choose a quest *not* to be used from that cycle. In an effort to expand the diversity of decks used, the last place player will choose an additional cycle that may be used for deckbuilding in March's league. February's cycle will be chosen by the winner of December's league.

7) Weekly deadlines will be on Monday at 11pm Eastern. Only the final deadline really matters for scoring (and it can be delayed if requested) -- the first two deadlines are only to be included in intermediate standings.

Over the Misty Mountains Grim: January 13th
Spiders and Flies: January 20th
The Battle of Five Armies: January 27th

8) I've created a google spreadsheet for results here:
https://docs.google.com/spreadsheets/d/1pemKSSKckPdrWYovc1jA...

To join the league, merely add your name and information about your deck to the spreadsheet, then enter your results as you have them. Please give a link to your deck if you built or published it on ringsdb, but it is not required.

If you wish you may run additional decks against the quests and record your results (I hope to do this), but only the first entry will be considered for the competition itself.

IMPORTANT NOTE: For these three quests, assume that you were able to get all the treasures in previous quests. So for the 2nd and 4th quest you have Glamdring, Sting, and Orcrist, and for the final quest you also have Mithril Shirt, Arkenstone, Thror's Golden Cup, Thror's Hunting Bow, and Thror's Battle Axe. (This means if you want the Necklace of Girion, you need to use the guarded attachment). You are not required to add any of these treasures to your deck, and none of them (or the Magic Ring, which you must have in your deck for the 2nd and 3rd quests) count against the 50-card minimum.

Reply: Heroes of Terrinoth:: Rules:: Re: Exploration - Fresh Resolve Event Question

Reply: Arkham Horror: The Card Game:: General:: Re: Potential next cycles?

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by Xelto

Esgaldil wrote:

DocCorvid wrote:

I'd love to see them hold back actual Cthulhu until the very last mythos pack though, just to build tension. People would go wild.

?

I have no idea how they would do anything else.

Scenario 7: You and your boat vs. Cthulhu!

Scenario 8: Coming back home, you have problems with Customs!

Well, you haven't really gotten mental trauma until you've had to deal with petty tyrants with deep-seated issues. Most customs agents are fine, but I've encountered a few who obviously are trying to make up for the fact that they don't have the skills to become a real rent-a-cop.


Seriously, though, I think he was trying to say "Don't have the Big Guy wake up before scenario 8!"

Reply: Conan:: Crowdfunding:: Re: New Campaign Preview Is Available

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by BigDaddio

qaesyan wrote:

Do they only want to market to Facebook users? Is that's what's happening?


I don't think so, at least not intentionally. I think they just happened to have worded their responses better on FB which points to one of the main problems several of us have mentioned: it seems they haven't formally planned how to explain what they are doing and what's on offer. It's like they were surprised so many people couldn't understand what they were trying to communicate and are now shooting from the hip to recover.

New Image for Everdell: Spirecrest

New Image for Everdell: Spirecrest

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